TTK Testing Close Range Build — Benelli Rush Loadout
Last updated: 2026-06-21
Close-range builds in TTK Testing center on winning fights inside five to eight meters before damage falloff or enemy ADS advantage matters. The M4 Benelli anchors this loadout at S tier on our Weapon Tier List for June 2026 early access. Community reports highlight one-shot or near-one-shot potential when pellets connect — but only if you control distance and movement.
This is a high-risk, high-reward build. You will top scoreboards on Institute or lose streaks on Research Station open areas. Use it when map flow and spawn knowledge favor aggression.
Recommended close-range loadout
| Slot | Choice | Notes |
|---|---|---|
| Primary | M4 Benelli shotgun | S-tier CQB |
| Optic | Iron sights or minimal optic | Speed over zoom |
| Rail | Laser (mandatory) | Hip-fire room clears |
| Secondary | Glock 19X or SMG sidearm | Finish or swap at range |
| Tactical | Flashlight optional | Dark corners only |
Skip magnifiers and NVG unless you are adapting mid-match. Close-range builds win on speed and surprise, not zoom.
Core tactics
Close distance deliberately. Sprint-smoke-rotate routes that skip long sightlines. On Compound, cut through buildings instead of crossing central yards.
Pre-fire common corners when audio cues confirm enemies. Benelli reward window is milliseconds — hesitation lets rifles win.
One-shot discipline: If your first blast does not connect, either finish with secondary or disengage. Reloading a pump or tube in open FFA lobbies is a death sentence.
Use lean and crouch from Controls to keep your hitbox off pre-aimed rifle lines while peeking doorframes.
Laser and hip-fire synergy
Lasers rank S tier on Attachment Tier List precisely for this build. ADS on a shotgun is slow relative to time-to-contact in CQB. Hip-fire with laser tightening spread wins the first bullet exchange.
Practice tracking moving targets without ADS in FFA until laser hip-fire feels as natural as rifle ADS.
Secondary weapon choice
Glock 19X is the safe B-tier backup when Benelli range fails. SMG-class sidearms climb to A tier in this build if you expect multiple mid-range engagements without time to reswap primary positioning.
Never duel at rifle range with your secondary unless enemy health is below half.
Map priority
| Map | Close-range rating | Notes |
|---|---|---|
| Institute | Excellent | Tight brutalist halls |
| Compound | Good | Mix of rooms and open yards — pick routes |
| Research Station | Situational | Longer sightlines punish rushes |
When Research Station lobbies camp angles, swap to FFA Build for that session.
Counter-play awareness
Rifle players pre-aim choke points. If you rush the same door three times, expect grenades or prefires — vary timing and use sound cues. Helmet cam users may track your footsteps; crouch-walk final meters when possible.
Patch sensitivity
Benelli pellet damage and spread are frequent balance targets in early access. If updates mention shotgun changes, re-test one-tap range before committing ranked grinding time. Our Update M4 Benelli guide tracks community findings when major patches land.
Progression from close-range
Once Benelli feels consistent, try Helmet Cam Build with a secondary focus on hip-fire rifle play — similar muscle memory, different primary. Or hybrid FFA with SMG sidearm only on Institute queue.
Close-range builds teach map flow faster than any other loadout because mistakes end instantly. That feedback loop accelerates learning for future TTK Testing modes.
Warm-up routine for Benelli sessions
Before queueing ranked FFA with this build, spend two minutes in spawn practicing hip-fire flicks on static objects with laser enabled. Build muscle memory for reticle height — Benelli misses from aiming low during jump or sprint entries. Then queue Institute first where map geometry favors your range band before rotating to Compound or Research Station.
Team fight positioning without teams
FFA lacks squads but still creates temporary alliances — two players shooting each other pause when a third arrives. Use third-party timing with Benelli: wait one second after you hear dual gunfire, then collapse on the wounded winner. Your S-tier close power finishes both if timing is correct.
Recording and reviewing deaths
Because Benelli fights end in one or two shots, death review is quick. Ask whether you lost from range, missed pellet spread, or reload timing. Only one of those problems fixes with tier list knowledge; the others fix with routes and mechanics from guides section.